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GLOW feature list
The GLOW 1.0 API provides an extensive set of capabilities for interactive applications using OpenGL. These features fall under the following categories:
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Object-oriented C++ API wrapper for GLUT
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Extensions to GLUT interfaces.
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Powerful, extensible widget system.
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Large widget library.
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Source code compatible across platforms.
Below is a more detailed list of the many features of the GLOW user interface toolkit.
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Object-oriented C++ API wrapper for GLUT
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Create windows, subwindows and menus with a single line of code by constructing objects.
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Operations on windows, subwindows and menus accomplished by method calls. (You do not need to juggle IDs.)
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Events reported directly to objects via virtual methods. (You do not need to keep track of callbacks.)
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Easy reference to fonts and colors via objects.
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Clean deletion of objects by object destructors.
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Typechecked sender-receiver object classes.
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Extensions to GLUT interfaces.
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Component hierarchy for organization and reuse of drawable objects.
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Recursive activation and deactivation of components. Automatically affects event delivery.
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Simulation of modal windows and non-resizable windows.
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Utility components, including a 3D manipulator based on the arcball algorithm.
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Addditional menu manipulation capabilities, including inserting and marking items.
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Automatic computation of additional state, including font metrics, local window positions and menu status.
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Powerful, extensible widget system.
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Widgets may appear in any number of windows and subwindows.
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High-level API creates widgets with a single line of code and automatically lays widgets out.
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Low-level API allows precise control of widget placement and options.
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Predefined message windows and text entry windows for quick creation of alerts and user input dialogs with a single line of code.
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Hierarchical arrangement of widgets using panels and other containers.
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Recursive visibility and activation for widgets.
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Easy management of widget keyboard focus.
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Widget events may be reported via virtual methods or receiver objects.
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Widgets appear and behave the same across platforms.
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Custom widgets may be written and fully integrated into the system.
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Large widget library.
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Push buttons
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Check boxes, 3-state check boxes
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Radio buttons, radio button groups
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Menu buttons, popup menus
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Sliders, including linear and logarithmic scales
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Proportional scroll bars
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Text labels
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Editable text fields, protected text fields (for passwords, etc.)
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Organization panels, separator rules
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Source code compatible across platforms.
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Written in ANSI/ISO compliant C++.
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No platform-specific code. Supports write-once-compile-anywhere development.
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